Assassin’s Creed Valhalla Takes On A New Style Of RPG Mechanics With An Advanced Combat System

While more gameplay details on Assassin’s Creed: Valhalla are revealed through interviews with selected developers, there is more to it than seems.

Ashraf Ismail, the creative director who previously led the revival of the franchise with Assassin’s Creed Origins in 2017, is once again at the helm to stir up Assassin’s Creed: Valhalla.

In a recent interview with Australian Press Start sites, Ashraf Ismail told people there that the next installment will result in a very different experience when it comes to RPG mechanics. For example, there are no more traditional levels.Assassin’s Creed Valhalla Takes On A New Style Of RPG Mechanics With An Advanced Combat System

Ashraf Ismail went into detail during the interview, written below is an excerpt from the interview:

He also added that the fight would be intuitive and brutal in Assassin’s Creed: Valhalla, to increase the feeling and the Viking framework set up for the players.

Read the extract below:
Assassin’s Creed: Valhalla is slated to launch on PlayStation 4, PC, Xbox One, Xbox Series X, Google Stadia and PlayStation 5 during this holiday season.

About

View all posts by